Sunday, December 20, 2009

[20/12/09] torontoSC

torontoSC, a Starcraft community website for the organizing of inter- and intra- mural match-ups around the Toronto area, is officially up and running on WordPress.

For more information, you can view it here.

If you are interested in participating, e-mail me at B12SHELL@gmail.com.

You must be under 18 and living within the school boards listed in the link above.

Wednesday, December 9, 2009

[09/12/09] SuperYumYum 2


I am currently porting the award-winning mobile game, Super Yum Yum 2, to the PC, along with a map editor for optimal capability. Currently available for the iPhone/iPod Touch/Blackberry/NDSi (in development?), I found that Super Yum Yum 2 lacked a PC version.

This game is being programmed for an academic project that is required to be finished by the end of the semester. It will be programmed using Visual Basic 6 and will be open-source shortly after completion.

Sunday, November 22, 2009

[22/11/09] Ace Attorney DS Update



I am completely recreating Ace Attorney DS, now with a Lua engine.

Thus, the new name, "LuAA", suits it fine.

LuAA is an Ace Attorney casemaker scripted using Lua. This project is very community-based, so comments/questions/bug reports are always welcome.

This will be open source.

Any further updates will be posted on this blog.

Expected time of arrival : January 2010.

Tuesday, October 13, 2009

[11/10/09] Operation Libra Update

Operation Libra BETA v1.5 is now out.

Download it here.

Revision 5 includes:
  • Fixed glitch in the credits
  • Fixed chair angle in bedroom (bitmap art showed chair at a different angle than the vector art)
  • Added French/Spanish support (switch your DS language settings to access them)
I doubt I will continue development on this project, outside of fixing the occasional glitch if found.

Have fun guys ^^

Saturday, October 10, 2009

[10/10/09] Operation Libra Update

Operation Libra BETA v1.4 is now out.

Download it here.

Revision 4 includes:
  • Fixed collision bypass glitch
  • Fixed quick-prompt to game glitch
  • Fixed tile corruption upon entering maps
  • Added a more detailed examine screen
  • Added a better ending sequence
  • Added external loading of strings (to reduce risk of memory overflow within the ROM)
No French/Spanish language versions of this revision are currently available at this moment. They will be ready soon.

Monday, September 14, 2009

[14/09/09] AADS & Melancholika


Over the course of the day, a plot line for the 1st case has been written by Matthew Hempstead, the story wright and game designer, for the currently unnamed Ace Attorney fan game announced yesterday. A demo should be expected by the end of September.

Artist ALGraphics, the artist who worked on Operation Libra, has also composed some concept art revolving around the prosecutor of the case, "Deimos Aries".


































Another game project, lead by game designer Choi Hyun-Woo, has also been announced, due for August 2010. Currently named "Melancholika", the project team is currently composed of 3 artists, 2 game designers, 1 game programmer and 3 story wrights. the game is set to be a Fire Emblem-esque game, revolving around a futuristic theme. Annie Que, the story wright for this project, has written an introduction for the game, including a back story:

"A big disaster has destroyed everything that was known to man, the only ones that survived were children. The world is now shattered to pieces. Many new species of human were also created during the disaster (genetic mutation). Magic becomes the new "technology". Only the members of one specific species can travel between worlds freely. These children grow up and establish a new government (council that involves all the species) to govern the new world. A few generations later, when the old world becomes a legend in the new people's minds, the government becomes corrupt and discovers a manuscript from the old world that allows for technology."

I will be working on both projects during the course of the next year with a productive task team in each. Any further updates of either games will be announced.

Sunday, September 13, 2009

[13/09/09] Ace Attorney DS Update


I am planning on continuing development on my previously-released visual novel engine,
Ace Attorney DS. It was brought to my attention by the good people at Court-Records that the previous version I had released, in March 2009, was both unstable and incomplete, leaving a lot of space for improvement.

For those who don't know what Ace Attorney DS is, it's basically an engine used for the emulation of an "Ace Attorney" game, a simulation revolving around the life of an attorney. Throughout the game, you interrogate witnesses, press suspects and gather enough evidence to prove the innocence of your client. Using the Ace Attorney DS engine, the user can make his own Ace Attorney fan games.

I have chosen to re-do the entire engine from scratch and release it WITH a full-length case example to demonstate its functionality.

With the help (artists/story-wrights) offered by peers at my school, we will be working on releasing a full, five-case Ace Attorney fan game, due to enter the Neoflash Spring 2010 Competition. Good luck to anyone else attending, I'll see you there.

Friday, September 11, 2009

[11/09/09] Operation Libra News

Just recently received the news about Operation Libra from Neoflash regarding the Neoflash Summer 2009 Competition results.

It was good news.

No.1 [NDS GAME] Operation Libra By: B12Core
However, I will have to patch up the glitches discovered by a very helpful reviewer, Kasumi:


After these glitches are patched up, I will be releasing a final revision for Operation Libra, under the support of the newly-released devkitARM v26.

I already have some new games designed out and have compiled a team of students (artists/musicians/storywrights) willing to accompany me on this task. Any further details of these new games will be made known in a future post.